Pages drawn by your graphics card, and scrolling that never waits
This release moves the engine's drawing onto your graphics card. Every page the engine renders is now painted by the GPU (Metal on macOS, DirectX 12 on Windows), and the result is proven identical, pixel for pixel, to the careful software painter it replaces: across the whole test corpus not a single pixel differs. The pixels also never make a round trip back to the processor; they are drawn straight into the graphics memory the window shows. Scrolling now works the way the reference browser's does. A separate compositor thread holds a snapshot of the page and serves every scroll from it, so a scroll never waits for the page's own scripts or layout. It goes one step further than the reference browser: while you pause, it paints ahead in the direction you were heading, further the faster you scroll, so the next scroll usually lands on rows that are already drawn. A scroll now takes one to two milliseconds on macOS and under ten on Windows. Alongside that come fixes you can see: radio buttons draw and click correctly, the bottom of long encyclopedia articles (references and footer) is back, pages stay sharp at 125 and 150 percent display scaling, and an idle page no longer keeps the processor busy.