WebAssembly SIMD lands, completing the WebAssembly platform
WebAssembly SIMD - the vector instructions that make codecs, image filters, cryptography and games fast - now runs in Floati's engine. SIMD does the same arithmetic on many numbers at once (sixteen bytes, or four 32-bit numbers, in a single instruction), and it is how modern WebAssembly ships video and image decoding, cryptography, physics, machine-learning kernels and game engines at speed. Floati's from-scratch engine had none of it, so a page using SIMD failed outright. This release implements the whole extension - all of the roughly 275 vector instructions - and passes every one of the specification suite's vector tests the engine loads: 19,440 of 19,442 checks, with every deliberately-broken vector module correctly rejected. With this, WebAssembly in Floati is - across this update series - the complete platform short of multi-threading: it decodes, validates, executes, shares memory with the page, and now runs SIMD, all to the letter of the specification. That is one of the deep under-the-hood floors the whole platform score waits on, and it takes the scorecard to 65.